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Narrative Evolution: Learning from Students' Talk about Species Variation
Luckin, R., Plowman, L., Laurillard, D., Stratfold, M., Taylor, J., Corben, S.
International Journal of Artificial Intelligence in Education (IJAIED) 12 (2001) 100-123 - http://telearn.archives-ouvertes.fr/hal-00197326
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Rosemary Luckin1, Lydia Plowman2, Diana Laurillard3, Matthew Stratfold3, Josie Taylor3, Sara Corben1
1:  School of Cognitive and Computing Sciences
University of Sussex at Brighton
United Kingdom
2:  Scottish Council for Research in Education
Scottish Council for Research in Education
United Kingdom
3:  Institute of Educational Technology
The Open University
United Kingdom
Computer Science/Technology for Human Learning
Narrative Evolution: Learning from Students' Talk about Species Variation
Learners do not always enjoy productive interactions with Multimedia Interactive Learning Environments. Their attention can be distracted away from the educational focus intended by designers and teachers through poor design and operational inadequacy. In this paper we describe a study of groups of learners using a multimedia CD-ROM research tool called Galapagos. This tool was developed to enable us to observe groups of learners interacting with different versions of the same multimedia content. These different versions implemented different forms of guidance for learners both within the presented narrative structure of the material and in the tools offered to learners to help them build the individual content elements into a coherent whole. Our empirical work was conducted with groups of learners within their educational establishment using the Galapagos CD-ROM as part of their studies for national examinations in Biology. Their sessions with Galapagos were recorded using video and audio and our analysis of their dialogue has enabled us to gain a greater understanding of the factors that contribute to productive, educationally focused learning interactions. Through the construction of different representations we have been able to co-ordinate information about interactivity between learners and system at the interface with interactivity between individual learners within the group around the system interface. Varying the quantity and quality of guidance impacts upon the trajectory learners construct through multimedia content; it also influences the manner in which they use the facilities provided by system designers to assist them in their construction of task answers. (http://aied.inf.ed.ac.uk/members01/archive/vol_12/luckin/full.html)
English
2001

International Journal of Artificial Intelligence in Education (IJAIED)
not specified
2001
12
100-123

interactive multimedia technologies (IMT) – dialogue analysis
Interactive learning environment
Multimedia
Part II of the Special Issue on Analysing Educational Dialogue Interaction (editor: Rachel Pilkington)