5436 articles – 2632 references  [version française]
Short view
A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design
Marne, B., Wisdom, J., Huyn-Kim-Bang, B., Labat, J.-M.
in Proceedings of the 11th International Conference on Intelligent Tutoring Systems (ITS 2012) - 11th International Conference on Intelligent Tutoring Systems (ITS 2012), Chania : Greece (2012) - http://hal.upmc.fr/hal-00710432
Conference proceedings
Bertrand Marne ()1, John Wisdom, Benjamin Huyn-Kim-Bang1, Jean-Marc Labat1
1:  LIP6 – Laboratoire d'Informatique de Paris 6
http://www.lip6.fr/
CNRS : UMR7606 – Université Pierre et Marie Curie (UPMC) - Paris VI
4 Place JUSSIEU 75252 PARIS CEDEX 05
France
Computer Science/Technology for Human Learning
Humanities and Social Sciences/Education
A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design
With serious games (SG) design it is difficult to offset fun and learning, especially when commercial partners, with different goals and methods, are involved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation.
English
Pôle 1 modélisation et ingénierie
2012-06-17


Proceedings of the 11th International Conference on Intelligent Tutoring Systems (ITS 2012)
international
2012-06-17
135-140
Springer Berlin / Heidelberg

11th International Conference on Intelligent Tutoring Systems (ITS 2012)
2012-06-14
2012-06-18
Chania
Greece

serious games – methodology – design patterns – game design – instruc tional design – cooperation – pedagogy – ITS
Authoring tools
Collaboration
Computer learning game
Game / Serious game
Game
Game / Computer learning game
Instructional design
Intelligent tutoring system