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Learning Patterns for the design and deployment of Mathematical Games: Literature review
Mark Childs1, Yishay Mor2, Niall Winters2, Michele Cerulli3, Staffan Björk4, Efi Alexopoulou5, Ulrika Bennerstedt4, Vincent Jonker6, Chronis Kynigos5, Dave Pratt1, Monica Wijers6
(2006)

This literature review is intended as an introduction to the issues that arise when trying to capture the process of designing and developing mathematical games. It offers a perspective on the range of approaches available. Design patterns are suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. These patterns are termed learning patterns, and they will be available as an outcome of this project.
1 :  CeNTRE – Centre for New Technologies Reseach in Education
2 :  LKL – London Knowledge Lab
3 :  Istituto Tecnologie Didattiche
4 :  Department of Education
5 :  ETL – Educational Technology Lab
6 :  Freudenthal institute
didactical functionalities;learning patterns