| Fiche détaillée |
|
|
| 11th International Conference on Intelligent Tutoring Systems (ITS 2012), Chania : Grèce (2012) |
|
|
|
|
| A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design |
|
|
| Bertrand Marne1John WisdomBenjamin Huyn-Kim-Bang1Jean-Marc Labat1 |
|
|
| (17/06/2012) |
|
|
| With serious games (SG) design it is difficult to offset fun and learning, especially when commercial partners, with different goals and methods, are involved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation. |
|
|
|
|
|
|
|
|
| 1 : | LIP6 – Laboratoire d'Informatique de Paris 6 |
|
|
|
|
|
|
| serious games; methodology; design patterns; game design; instruc tional design; cooperation; pedagogy;ITS |
| hal-00710432, version 1 | |
| http://hal.upmc.fr/hal-00710432 | |
| oai:hal.upmc.fr:hal-00710432 | |
| Contributeur : Bertrand Marne | |
| Soumis le : Mercredi 20 Juin 2012, 20:42:14 | |
| Dernière modification le : Mercredi 20 Juin 2012, 20:43:46 | |